Kamis, 29 Januari 2009

Game Online Dota and Rf Online











DotA Allstars Blog : download maps, replays, strategies and more.

































































Perfect items Vengeful Spirit






Vengeful Spirit


As requested by don.









DotA : No Remorse Music Video







Pretty well done DotA Music Video!









DotA Allstars v6.59 AI Download






DotA Allstars 6.59 AI+ 1.52 Revision 01

—————————————

This is a port of RGB’s AI+ v1.52 (originally written for DotA Allstars 6.48b).


It behaves the same as the original AI, and has only been updated to
account for balance changes, new item recipes, and most new features.
As such, some new content does not work fully with the AI yet.


THERE IS NO AI FOR LIFESTEALER, INVOKER, CLOCKWERK GOBLIN, ADMIRAL,
WINDRUNNER, STORM SPIRIT, OR UNDYING. THEY WILL GET ITEMS BUT WILL
NEITHER USE NOR LEARN THEIR SKILLS.


Known bugs with AI:

-AI don’t properly react to -nb, -nm and -nt modes

-Some exploits that should have been fixed are still in the game…just
don’t use them. If you really want to cheat against AI, just use -test


Some commands have yet to be implemented properly:

-ah

-afk

-kickafk

-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)

-cm

-switch

-er


Additionally, I have added two Fun Taverns in the lower right
corner. Currently includes seventeen legacy heroes (possibly more in
the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer
(6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin
(5.84b), Old Pudge (5.51), Old Chen (5.64), Old Medusa (5.84b), Void
Demon (3.0d), Rider (5.72), God of Wind (6.01), Flame Lord (5.51),
Avatar of Vengeance (6.32b), Astral Trekker (3.0d), Bat Rider (6.00),
and Conjurer (5.51).


To access the fun taverns, type -fun within the first 15 seconds of
the game. Note that Fun Tavern heroes do not have AI scripts and will
not buy items or use/learn skills.


To use the -tryhero command, type in -fun within the first 15 seconds of the game, then type in -tryhero before picking a hero.


Changelog:


Rev. 01

=======

-First update to 6.59


*Unofficial fixes

-Fixed Last Word to trigger on end of spell cast (instead of end of spell cast animation)

-Cleaned up the way Refraction buff icons appear to provide better feedback on when the buffs are actually active

-Fixed some typos (Storm Seeker, Eye of Skadi Ranged, Windrunner, Captain CoCo’s Rum, Recall, Courier Shield, Burst)


6.59 Port of AI+ and -fun content by BuffMePlz.


Special thanks:

—————

Tenshinhan DN

Overflow_GR

Duvon

Strikur–

Counter_Helix_axe

Catalyst

chaser02

Green_Sliche

cp6uja

Thoth-


Proceed to the download link…









DotA Allstars v6.59 Download






6.59:


* Some performance improvements

* You can no longer attack items you do not own if they are in the fountain area

* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error

* Added a new subtle cooldown effect to make it a little clearer when
spells are in cooldown and when they finish. This is mainly for long
cooldown spells where it is sometimes difficult to tell. More work will
be done in this area soon, but it needs a bit more time to make sure
that anything extra is not visually intrusive. (PGRu-Unexpect3D)


* Reworked Enigma’s Conversion (see details below)

* Fixed a bug with Towers AI not defending heroes properly

* Reduced Ironwood Branch cost from 57 to 53 gold

* Increased Blademail duration from 4 to 5 seconds

* Improved Chaos Knight’s cast point

* Added a new experimental mode -er (-ExperimentalRunes, see details below)

* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds

* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200

* Improved Antimage’s Strength by 2 points

* Increased model size of hexed units a bit

* Increased Curse of the Silent AOE and reduced cooldown slightly

* Decreased Powershot cooldown from 12 to 9 seconds

* Decreased Lightning Storm cooldown from 7 to 6 seconds

* Fixed Acid Spray from affecting Tombstone Zombies

* Spectral Dagger no longer gives vision

* Rebalanced Necrolyte’s Heartstopper from 250/500/750/1000 AOE with 1%
drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain

* Increased Fury Swipes buff duration from 3 to 5 seconds

* Fixed an issue with unit selection when respawning with Aegis while controlling other units

* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)

* Improved Eidolons magic resistance a bit

* Fixed some minor technical issues with Mask of Madness


* Fixed scoreboard player names when a player switches with a leaver

* Switch no longer works when only 1 person agrees in a 1v1 situation

* Fixed Zombies continuing to spawn when the game is over

* Fixed Eidolon Acquire range and reduced collision size a bit

* Fixed -switch with frozen leaver heroes

* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)

* You now have vision over the area you cast Blackhole in (260562)

* Fixed Aegis dropping when using -switch

* Ball Lightning now gives a proper error message when casting without the required mana

* Fixed allied hero visibility when using -switch in -ah mode

* When players swap heroes, the new player/heroid data for replay parsers are updated

* Changed the model on Eidolons and adjusted the scales a bit

* Fixed some issues with Blackhole’s silence mechanism when applied to magic immune units

* Fixed some bugs when using -switch with Meepo


Demonic Conversion:

=====================

Splits any non-hero unit into three Eidolons, killing the targeted unit.

Eidolon’s can duplicate themselves once whenever they attack 6 times.


Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)


Cooldown: 35

Manacost: 170


Notes: It cannot target Level 5+ Neutral Creeps


Experimental Runes

====================

This temporary mode changes the rune system to a more experimental one.
I will be changing how -er works from version to version to try out
different ideas. I don’t plan on any one version of the new runes to
replace the current system directly, so do not panic Instead, it will
be used as something to create discussion, spark ideas, find flaws and
playtest different concepts over time.


How -er works for this version: Runes spawn simultaneously on both
sides at 3 minute intervals (instead of 2). Again I have no plans to
make this permanant.


Notes: I wanted to release this sooner rather than later because of
some important code fixes. I am planning on finishing the traditional
.x9 quest for v6.59b (along with some more balance tweaks) and then
followed by TC in 6.60 if everythings work out right.


Enjoy

– IceFrog


Update: I’m getting lots of emails asking me what .x9 and TC are.
Every 9 version there is a hidden side quest in the map. TC is the
Tauren Chieftain hero model.


This is one quick update. Biggest change being Engima’s Conversion, much more balanced and less effective pushing tactic?


Proceed to the download link…









DotA Allstars v6.58b AI Download






DotA Allstars 6.58b AI+ 1.52 Revision 01

—————————————-

This is a port of RGB’s AI+ v1.52 (originally written for DotA Allstars 6.48b).


It behaves the same as the original AI, and has only been updated to
account for balance changes, new item recipes, and most new features.
As such, some new content does not work fully with the AI yet.


THERE IS NO AI FOR LIFESTEALER, INVOKER, CLOCKWERK GOBLIN, ADMIRAL
PROUDMOORE OR WINDRUNNER. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR
LEARN THEIR SKILLS.


Known bugs with AI:

-AI don’t properly react to -nb, -nm and -nt modes

-Some exploits that should have been fixed are still in the game…just
don’t use them. If you really want to cheat against AI, just use -test


Some commands have yet to be implemented properly:

-ah

-afk

-kickafk

-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)

-cm


Additionally, I have added two Fun Taverns in the lower right
corner. Currently includes seventeen legacy heroes (possibly more in
the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer
(6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin
(5.84b), Old Pudge (5.51), Old Chen (5.64), Old Medusa (5.84b), Void
Demon (3.0d), Rider (5.72), God of Wind (6.01), Flame Lord (5.51),
Avatar of Vengeance (6.32b), Astral Trekker (3.0d), Bat Rider (6.00),
and Conjurer (5.51).


To access the fun taverns, type -fun within the first 15 seconds of
the game. Note that Fun Tavern heroes do not have AI scripts and will
not buy items or use/learn skills.


To use the -tryhero command, type in -fun within the first 15 seconds of the game, then type in -tryhero before picking a hero.


Changelog:


Rev. 01

=======

-First update to 6.58b

-Fixed some tooltip typos for Fun Tavern heroes

-Updated Venomancer’s AI to properly use Venomous Gale

-Updated Vengeful Spirit’s AI to properly use Wave of Terror

-Rewrote Overload to prevent crashes with AI

-Prevented AI from picking Storm Spirit and Undying and added warning message when AI randoms either hero

-Removed some dead code (mostly for old item system)

-Fixed a bug with Ogre Magi and Aghanim’s Scepter


*Formless fixes

-Updated Formless’s spell array to include Conjurer’s, Storm Spirit’s, and Undying’s spells

-Slightly changed Formless’s spell stealing routine with Aghanim’s to prevent a bug

-Slightly changed Formless’s Reset mechanism with Strygwyr’s Thirst to
prevent a timing issue that could give you vision of a unit even after
forgetting the ability


*Unofficial fixes

-Fixed Last Word to trigger on end of spell cast (instead of end of spell cast animation)

-Cleaned up the way Refraction buff icons appear to provide better feedback on when the buffs are actually active

-Fixed some typos (Storm Seeker, Eye of Skadi Ranged, Windrunner, Captain CoCo’s Rum, Recall, Courier Shield, Burst)


6.58b Port of AI+ and -fun content by BuffMePlz.


Special thanks:

—————

Tenshinhan DN

Overflow_GR

Duvon

Strikur–

Counter_Helix_axe

Catalyst

chaser02

Green_Sliche

cp6uja

Thoth-


Proceed to the download link…









DotA Allstars v6.58b Download






6.58b:


* Fixed a rare bug introduced last version with Nevermore’s ultimate

* Fixed a bug with Cranium Basher

* Fixed a suicide bug with Heartstopper

* Fixed a bug with Overload

* Various tooltip fixes

* Fixed some rare glitches that could cause some abilities to malfunction

* Fixed various -switch related bugs

* Switch now works if all but one player votes for it, instead of requiring 100%

* Fixed truesight on The Frozen Throne

* Decreased Undying’s model size a bit

* Fixed conflicts between Viper Strike and Venomous Gale

* Fixed Soul Rip targetting problems on Tombstone

* Fixed -mo/-ro in -gameinfo

* Fixed a bug when picking up invisibility rune while under the Phase effect from Phase Boots

* Fixed -mr failing to be recognized as a gamemode

* Fixed Rapier damage values when being carried by a non-owning player


Proceed to the download link…









How to ruin a DotA game?






This is freakin’ awesome in so many ways. :D


BLINKING:


KEEPER OF THE GAY:

Use a blink dagger to blink to an unreachable spot with Ezalor. Summon
an Ally and blink out. Follow up with LOLOLOL and rapidly ping his
location.


HOMOSEXUAL SPIRIT:

Get QoP or AM and blink to an unreachable location. Have Venge swap
with one of them. Lure an enemy nearby and then swap with that enemy.
Spam LOL in allchat and then leave the game.


TINY TOSS TRAP:

Have someone blink to an unreachable location. Use Tiny to toss an
enemy to that person. If you’re super fast, you can toss them at
yourself and blink because it homes in on you. Nah, I’m kidding, that
doesn’t work.


-DU:


GANG-BANE ELEMENTAL:

Have four friends play as Bane Elemental. Use Nightmare on the fifth
player as soon has he gets out of the fountain. Repeat. If he does not
leave immediately, compliment him on how well his mother raised him.


ZEUS, LORD OF FAGS:

Wait for the opponents to pick their heroes first. Upon hitting level
6, have one person countdown in allchat and then use ulti. After the
initial team ulti, if they are still in the game, spam numbers in
allchat.


SPECTRE, LORD OF LAGS:

Same as above. Only this time, spam dagger like none other after ulti


5 MAN


5 MAN PUSH:

Pick 5 summoners/AoE team effects. I like Furion/Witch
Doctor/Dirge/Syllabear/Ezalor. 5 man push a lane while roleplaying as
WWII soldiers on D-Day. This ALWAYS works in -EM.


5 MAN GANK:

Pick 5 stunners and gank bottom lane. Afterwards, continually roam
around as a 5 man mob and gank enemies. Yell at the enemy team for not
calling MIA every time you get a kill. After the enemy is significantly
higher level than you, leave simultaneously. A variant of this is doing
a 4 man gank and having one strong carry farm while the team ganks
around.


5 MAN INSTAGIB:

Pick all windwalkers or nukers. Have the nukers get lothar’s and the
windwalkers get Dagon. Use Weaver’s sentries or buy wards to see the
enemy base. Whenever one is sufficiently away from a tower, windwalk to
his location and 5-man nuke him.


5 MAN FOUNTAIN DIVERS:

Pick Void, Omni, Warlock, and the rest don’t matter (Syllabear isn’t
bad). Get refresher on Omni. Eat your way into the enemy base and
attack their fountain. You may have to make multiple trips. After the
fountain is gone, camp their base. I’ve seen this done in a TDA. The
Sentinels camped the fountain and tried to convince the enemy to deny
their throne.


5 MAN TRIBUTE TO HANS2:

Pick Clinks and 3-4 item independent heroes. Have each one farm a
Divine Rapier and give it to clinks. If clinks dies, simultaneously
leave.


AXE


CALL MIA:

Go between the two enemy towers and tank all the creeps. As soon as you
get killed, blame your team for not calling MIA, call them noobs, and
leave.


LULZY BUILDS]


LEORIC REFRESHER ORB:

Self explanatory.


RIKIMARU LOTHAR’S:

Was more viable when Lothar’s was an agi item. Watch as a confused
enemy wonders why their silence did not stop you from going invis.


BETRAYAL]

If you ever have 6 friends who want to play. Play as a betrayer on the enemy team.


FRUSTRATOR:

Shit talk your team the entire game and stand by idly in teamfights.
Arrange for your friends to feed to you. When your team complains about
you, have your friends tell them to stfu noob.


TOSS+STATS BUILD:

Continually toss your lanemate at the enemy tower. Claim that you meant
to toss a creep. Toss allies at low health to deny them as well. This
is the probably one of the best techniques because it has a very low
leave

rate.


ALLCHAT IS GOD:

Constantly talk in allchat. When your team tells you to talk in allied chat, act confused.


FRIENDSHIP: At the beginning of the game arrange to meet at some
neutral location with an enemy. Just stand there and chill. Refuse to
attack anything and claim to be a pacifist.


ROLE-PLAYER

Roleplay as your hero. Best if you have 1 friend also doing the same on your side.


Leshrac: Recite emo poetry and talk about how tormented you are in allchat.


Broodmother: Constantly talk about how you love sucking the juices out of your enemies


Tiny/Naix/etc: Say “raaarrrgh” whenever anyone talks to you


Admiral Proudmoore: Tell people you want to crunchitize them and that you recently got a promotion. (or talk in a pirate accent)


Ogre Magi: Talk about how it’s awkward when you’re banging ogresses


Creepy Pervert: Hit on players that picked female heroes. Harass
them constantly with bad pickup-lines, sexual jokes and innuendoes.


Go out of your way to kill them and gank them endlessly, finish with
a “I bet you loved that didn’t you?” “That’s it, take my massive manly
pillar of flesh into your dirty little pink hole.” and other variants
of inappropriate rape exclamation.


Flirt nonstop on allchat, ask them for their email, facebook, xanga,
myspace page. If they tell you to shut up and that they are actually
guys, keep pestering them with a “Awww how cute, look, she’s shy. Don’t
worry, let daddy show you the world of romance.” and other shitty
lines.


Show your affection for them by dropping items for her. Drop
branches and say they are roses for your dearly beloved. Farm up
expensive items just to give it to her. Send her chickens.


If you have a hero that can screw up your team mates, do so when
they attempt to gank/kill her and scream in all chat : “Lay off! That
bitch is mine!” or ” You touch my girl again, and i’ll rip off your
nutsack!” Give away your location and call her to meet you there. If
you get ganked, say: “I died for you, my love!”.


If there are more than one female character, in all chat, keep
talking about harems, group-sex and orgies. Invite them to have an orgy
with you in the river or with Roshan. Call Roshan your buddy Jabrone.
Keep talking about your dick size and when you kill people,
innappriately yell out: ” ME, YOU, SEX, GOOD TIMES NOW!!!” or “Aww man,
i just came all over your face, oh god, that felt great”


Follow them around all over the place by clicking on them, and
continue to type stuff like “Our body and soul are as one, when you
move, i move with you”, “We are joined together, my penis to your
anus”, “I will never leave your side, or your rear., we will be
together forever!” etc. If you get raped by chain frosted and die
together, quote some Shakespear, call yourselves Romeo and Juliette,
Tristan and Iseult or other famously tragic couples.


GOLDEN OLDY]


CHICKEN SWARM:

Sell all your equipment and buy a shit ton of chickens. Make chicken sounds in allchat while swarming them with chickens.









DotA Allstars v6.58 AI Download






Proceed to the download link…









DotA Allstars v6.58 Download






6.58:


###########

## Highlight ##

###########


* Remade Storm Spirit (see details below)

* Remade Dirge (see details below)

* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game

* Added a new experimental command -switch to switch player slots with
other players or leavers (requires player agreement, see details below)


#########

## Items ##

#########


* Blademail: Remade (see details below)

* Cranium Basher: Remade (see details below)

* Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP regen

* Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21

* Demon Edge: Cost reduced from 2600 to 2400 gold

* Buriza: Recipe cost increased from 1000 to 1200 gold

* Monkey King Bar: Improved damage from 75 to 80 and chance from 30->35%

* Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 damage instead of 250

* Eul’s Scepter of Divinity: Recipe cost reduced from 800 to 600 gold

* Mask of Madness: Amplified damage is now applied at the end instead of within the duration

* Mask of Madness: Cooldown reduction from 30 to 25 seconds

* Diffusal Blade: Lowered the Agility bonus from 25 to 22

* Diffusal Blade: The purge now lasts the same on non-hero units like Spirit Bear as it does on heroes (15->4 seconds)

* Sentry Wards: True sight range increased by 100

* Illusion Rune: Now creates 2 images instead of 1, images deal a little less damage


##########

## Heroes ##

##########


* Storm Spirit: Remade (see details below)

* Dirge: Remade (see details below)

* Venomancer: Reworked Shadow Strike (see details below)

* Vengeful Spirit: Reworked Terror (see details below)

* Bane: Changed how Fiend’s Grip works a little (see details below)

* Silencer: Curse of the Silent is now an AOE effect

* Necrolyte: Now has Heartstopper instead of Diffusion Aura

* Windrunner: Removed attack count limit on Focus Fire

* Rooftrellen: Living Armor is now castable on structures

* Bone Fletcher: Death Pact can now be used on any non-hero unit, not just allied units.

* Spirit Breaker: Charge of Darkness’ buff indicator on the enemy is
now visible to the enemy only when you are 2500 units or closer

* Spirit Breaker: Has magic immunity when he reaches maximum speed in Charge of Darkness

* Spirit Breaker: Empowering Haste bonus damage is now implemented as +damage visible on your interface

* Furion: Sprout can now be directly cast on yourself

* Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up

* Pudge: Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8

* Axe: Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55 (245761)

* Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor

* Lucifer: Reduced Doom’s cooldown by 20 seconds

* Lucifer: Devour’ cast range increased a little from 150 to 300

* Bloodseeker: Improved base strength from 18 to 23

* Bloodseeker: Reduced Rupture’s cooldown from 100 to 70 seconds

* Sven: Improved God’s Strength’s cooldown from 120 to 80 seconds

* Enchantress: Improved base damage by 10

* Drow Ranger: Improved Marksmanship by 3 Agility each level

* Viper: Viper Strike’s cooldown reduced from 80 to 80/50/30 seconds

* Rhasta: Increased cast range on Mass Serpent Ward

* Templar Assassin: Improved turn rate

* Huskar: Life Break now properly slows magic immune units

* Enigma: Reduced Eidolons’ bounty

* Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140

* Lone Druid: Improved Spirit Bear’s Entangle from 16 to 20% and cooldown from 6 to 5 seconds

* Ursa: Enrage bonus damage is now implemented as +damage visible on your interface

* Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically

* Venomancer: Improved Plague Ward cast range and vision radius

* venomancer: Poison Sting damage type is now lethal

* Bane: Fiend’s Grip now wakes a unit up from Nightmare

* Bane: Removed the life degen and enemy suicide mechanism from Enfeeble

* Witch Doctor: Voodoo Restoration no longer triggers Essence Aura

* Stealth Assassin: Removed ministun and tree destruction on smokescreen

* Stealth Assassin: Backstab damage type is now Physical

* Proudmoore: Reduced Captain CoCo’s Rum movement bonus (30%->10%)

* Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a constant 100

* Spectre: Haunt now ends whenever you use Reality

* Keeper of the Light: Rescaled Mana Leak cast range (1200->550/700/850/1000)

* Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana

* Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)

* Meepo: Earthbind no longer works on magic immune units

* Meepo: Rebalanced Poof (40/80/120/160 -> 60/80/100/120)


##################

## Modes & Commands ##

##################


* Changed -vr (-VoteRandom) to make your hero pools include 1 of each Intelligence/Agility/Strength/Melee/Range

* Added a new mode -mo(-MeleeOnly)

* Added a new mode -ro(-RangeOnly)

* Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI

* Added a new command -mines to count the mines placed (250362)

* Added a new global command -mc to show multicast rate of any Ogre Magi on the map (194526)

* Adjusted -ha (hookaccuracy) to count only enemy hooks


#####################

## Gameplay & Performance ##

#####################


* Rewrote camera system so it no longer moves the camera when you respawn if you are in the middle of controlling another unit

* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game

* Dramatically improved performance during Epicenter

* Disabled some item manipulation code that is specific to warcraft
1.20e from running on 1.21 and above (this is mechanism that affected
droppability of items as soon as you used them until you issue a new
command)

* Hero selection is now automatically restored when you revive from Aegis

* Dramatically improved performance during Echoslam

* Rewrote Macropyre for some improved performance

* Rewrote Morphling’s Waveform. It no longer causes you to lose control

* Minor Scorched Earth effect optimization

* Rewrote Shadow Word, fixing some minor performance issues and fixing
the buff icon to be more responsive to the current state of the effect

* Rupture buff icon timing now more accurately represents the status


#############

## Replay Data ##

#############


* Added lots of new replay data features for game parsers (see details below)

* Endgame replay data actions now automatically done a few seconds after 3 players leave

* Fixed some bugs with replay data when host leaves the game


###############

## Cosmetic & Misc ##

###############


* Added a new visual effect for Chronosphere (PGRU-Unexpected)

* Added a new visual effect for Sentinel Fortify and Scourge Fortify (PGRU-Unexpected)

* Couriers now spawn 175 units infront of the hero rather than ontop of the hero

* Glyph no longer refreshes in -wtf mode

* Randomized the second -test warning message time to prevent some abuses

* Techies plays a special fun kill sound when he kills someone with
Remote Mines and when he does suicide command near the destination point

* Added a new icon for Venomancer’s Shadow Strike (236027)

* Added a new Alchemist win animation (234249)

* Added a new projectile for Lion’s attack (Infrisios)

* Added a sound to Tidehunter’s attack

* Added compressed Invoker Skin (241826)

* Added a visual effect for Devour

* Added a new visual effect for Lucent Beam/Eclipse (PGRU-Unexpected)

* Added a new visual effect for Test of Faith when cast on allies (PGRU-Unexpected)

* Added a visual effect for the LVL? Death bonus damage

* Swapped Penitence and Purification icons (255729)

* Added an optimized version of the effect used by Macropyre (PGRU-Unexpected)

* Added color coding to the different modes of Ring of Basilius

* Changed LVL? Death icon (150665)

* Changed Panda’s Thunder Clap icon (160613)

* Dark Ritual and Death Pact now show the amount they restored with text overhead (258956)

* Techies’ name now includes the third goblin (77704)

* Improved Roshan’s Turn Rate

* Changed Faerie Dragon’s hotkey because of a recent conflict

* Changed Undying’s hero hotkey to fix an issue with accidentally leveling up attribute bonus level 1


########

## Bugs ##

########


* Fixed some unintended sideeffects to sharing control in SD

* Fixed a bug with mode entering and -cm

* Fixed a bug that allowed you to deny an ally being healed by Shadow Word

* Fixed a bug with avalanche hitting a Tossed allied hero

* Fixed a minor bug with dummy units interaction with items

* Fixed a minor coding bug with Toss

* Fixed a very minor bug with Backstab angle calculation

* Put a practical limit to prevent mass -roll spams

* Temporarily disabled the click disassemble on Perseverance because of
some problems. You can still use Courier or Circle of Power to
disassemble it

* Fixed a minor minimap glitch at taverns area for Scourge Players

* Fixed a visual bug when swapping heroes with Kunkka

* Fixed an area where you could get stuck while using TP Scroll

* Fixed incorrect Gem of Truesight AOE in recent versions

* Fixed -omsc

* Fixed Phase Boots dispelling Curse of the Silent

* Fixed Proudmoore’s name/class

* Fixed Razor’s Tavern Hotkey

* Fixed Shadow Wave not bouncing the correct number of times

* Fixed some bugs possible when using couriers

* Fixed some minor bugs that could cause units to retain control after the game was over

* Fixed some minor bugs with Illuminate caster units

* Fixed some small inconsistencies between Towers

* Fixed the slow duration on Torrent lasting a little longer than intended

* Fixed Wall of Replica not working on Magic Immune units

* Fixed a few other minor bugs


New French and German translations are nearing completion. Other languages are in the works as well.


#############

## Extra Details ##

#############


Old Blade Mail

==============

Blades of Attack (500)

Chainmail (550)

Recipe (500)

Total: 1550


+15 Damage

+5 Armor

Passive: 20% melee attack damage (calculated before reductions) returned as magical damage


New Blade Mail

===============

Broadsword (1200)

Chainmail (550)

Robe of the Magi (450)

Total: 2200


+22 Damage

+5 Armor

+10 Intelligence

Active: 100% all damage (calculated after reductions) returned as magical damage

Duration: 4 seconds

Cooldown: 15

Manacost 25

Has visual effect to show when it is active


Extra Note: Since people regularly misunderstand how this works, the
damage returned is reduced twice, first when you get the damage and
then again when you deal it back. For example, a 300 damage nuke gets
reduced by 25% because of hero resistance, then it gets dealt back as
magical damage, being reduced by another 25% (or whatever magical
resistance the enemy has).


Old Basher:

===========

Mithril Hammer (1610)

Gauntlets of Strength (150)

Recipe (1460)

Total: 3220


+30 Damage

+3 Strength

15% Bash (10% ranged) for 1.1 seconds

Cooldown: 0

Stacks Diminishingly


New Basher:

===========

Javelin (1500)

Gauntlets of Strength (150)

Recipe (1450)

Total: 3100


+30 Damage

+3 Strength

25% Bash (10% ranged) for 1.1 seconds

Cooldown: 2 seconds

Does not stack with itself or other bash passives


Old Fiend’s Grip

=================

100/175/250 Manacost

40/60/80 Mana and HP cost per second

Lasts 5 seconds


120 Cooldown

100/155/215 DPS


New Fiend’s Grip

=================

200/300/400 Manacost

No HP or MP cost per second

Lasts 5 seconds


120 Cooldown

100/155/215 DPS


Transfers 5% of enemies max MP per second to you


Old Shadow Strike:

==================

Decay Damage 10/20/40/50

Initial Damage: 50/70/70/100

Movement Modifier: 50%

Decay Power: 3

Interval: 3

Duration 15


Cast Range: 400

Cooldown: 22

Manacost 90/105/120/135


Venomous Gale:

===============

Releases a Venomous Gale which poisons enemy units it comes in contact
with. Units that are hit by it get a slow/dps like his previous shadow
strike


AoE: 125

Cast Range/Distance: 800

Cooldown: 22

Manacost 90/105/120/135


Old Terror:

===========

Reduces damage and armor of units in an area around you.


AoE: 700

Cooldown: 15

Duration: 20


Damage Reduction: 5/10/15/20%

Armor Reduction: 2/3/4/5


Wave of Terror:

=============

Releases a wave of terror moving forward that reduces enemy units armor
and damage. You have vision over the wave as it moves forward.


Wave Distance: 1400

AoE: 350

Cooldown: 15

Duration: 20


Damage Reduction: 5/10/15/20%

Armor Reduction: 2/3/4/5


Dirge:

=======

Attack Range: 100

Strength: 25 + 2.1

Agility: 10 + 0.8

Intelligence: 27 + 2.8

Movement Speed 310


Cast Point 0.45

Hero Class: Strength


Decay

——-

Dirge saps away the strength of enemy heroes and retains it for a period of time.


Steals 4 Strength from each hero for 21/24/27/30 seconds

Deals 30/60/90/120 Magical Damage


Manacost 70/90/110/130

Cooldown 11/9/7/5

Cast Range 625

AOE: 300


Note: Often missed, note the cooldown


Soul Rip

———

Redirects the flow of living energy through a target friend or foe,
damaging them or healing them depending on how many units are near it.
25 for each unit.

This does not hurt zombies below since they are magic immune.

This can target your tombstone.


Unit Cap: 5/10/15/20

Cooldown: 25/20/15/10

Manacost: 50/75/100/125


Tombstone

———-

Unholy powers summon a cursed tombstone. Zombies will frequently spawn
near each enemy unit and attack them. Zombies have a passive that
additively slow their target by 7%. Zombies cannot be controlled.


Spawn area: 400/600/800/1000

Frequency: 3

Slow Duration: 2.5 seconds


Zombie Stats:

HP: 30

Armor: 0

Armor Type: Unarmored

Magic Resistance: Immune

Damage: 37-45

Attack Type: Pierce

Attack Speed: 1.6

Movement Speed: 375

Bounty: 5-7


Deathlust: If the target the zombie is attacking is below
100/200/300/400 hit points, it gains 50% movement and attack speed
bonus.


Tombstone Duration: 15/20/25/30

Tombstone HP: 150/300/450/600

Tombstone Armor: 10

Tombstone Armor Type: Medium

Tombstone Other Stats: Magic Immune, No regen.

Tombstone Bounty: 70/90/110/130


Cooldown: 60

Cast Range: 250


Manacost: 120/130/140/150


Flesh Golem

————

Dirge’s hatred for all living beings allows him to transform into a
monster. While he’s transformed he carries a plague that affects nearby
enemy units. Strength of the plague depends on how close the enemy is.
Amplifies damage enemy units receive and reduces their movement speed
(7%). When a plagued unit dies, its essence is transferred back to the
Undying.


Cooldown: 90

Duration: 30

Manacost: 100


Plague Aura Damage Amplification: (old plague was 20/25/30%)

at max distance (700): 5/10/15%

at closest distance (150): 20/25/30%

In between is just an even spread between the numbers


Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.


Storm Spirit:

==============

Attack Range: 500

Strength: 17 + 1.5

Agility: 22 + 1.8

Intelligence: 23 + 2.6

Movement Speed 295


Static Remnant

—————–

Raijin creates a remnant of himself containing his essence. The Static
Remnant will release its stored energy whenever an enemy units comes
near it. Lasts up to 12 seconds.


Damage: 140/180/220/260

Trigger AOE: 210

Damage AOE: 260

Cooldown: 4

Manacost: 70/80/90/100


Takes 1 second to create after cast. This is not channeling, just time delayed.


Electric Vortex

—————–

Storm focuses his energy to rip open a vortex drawing an enemy to it.
This process slows the Storm Spirit down for a brief period.


Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds.

Your movement is reduced by 50% for 3 seconds.


Cast Range: 300

Manacost: 100

Cooldown: 20


Overload

———

Storm Spirit becomes overloaded with electrical energy whenever he
casts a spell. The charge is released on his next attack as an
electrical burst, dealing damage and slowing nearby units.


Slow: 50% as 80% ms Lasts 0.6 seconds (Same stats as old overload)

Bonus damage: 30/45/60/75

AOE: 275


Ball Lightning

—————

Storm Spirit becomes enveloped with energy, losing his physical form,
and travels until he depletes his mana or chooses to stop. While in
this form, he deals damage to nearby units based on how far his
electrical form has traversed. Damage, speed and area of effect
improves per level.


Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.


Damage: 8/12/16 per 100 units traveled

Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)

Cast Range: Global

Cooldown: 0


Travel speed and damage AoE improves per level.

You can cast spells like Static Remnant during your roll if you are quick enough.

Specific interactions with spells/projectiles follow the same rules as Waveform does.


Replay Data Specs:

==================

- “Ban”,playerid,heroid: is sent for each time a hero is banned in cm/xl

- “id” packets are sent after the mode phase (supports -sp)

- “GameStart”,1: synced to time 0 ingame (creep spawn time)

- “9″ packets are now sent each time a hero is picked


Switch:

========

If someone wants to switch player slots with an enemy player or leaver, he

types -switch .
If he types -switch without the slot it lists the possible numbers that
can be used. After a player uses this command, no one else can attempt
a switch for 60 seconds, to prevent confusion. All players are then
presented with a command to enter to accept, something like “-switch
accept” or “-ok”. If 100% of all player agree , then you take the slot
of the player you swapped with and both heroes swap positions. Players
have until the 60 seconds are over to accept the offer.


I hope everyone enjoys this update. Please give me feedback. Have Fun!


– IceFrog


Proceed to the download link…









Storm Spirit Remake






Some
screenshots of the new Raijin Thunderkeg, Storm Spirit which will be
unveiled in the next version v6.58. Looking to be pretty sweet! :D


Storm Spirit Remake


Storm Spirit Remake


Storm Spirit Remake


Storm Spirit Remake


Storm Spirit Remake


Storm Spirit Remake







Next Page »











Information Game Online











DotA Allstars Blog : download maps, replays, strategies and more.

































































Perfect items Vengeful Spirit






Vengeful Spirit


As requested by don.









DotA : No Remorse Music Video







Pretty well done DotA Music Video!









DotA Allstars v6.59 AI Download






DotA Allstars 6.59 AI+ 1.52 Revision 01

—————————————

This is a port of RGB’s AI+ v1.52 (originally written for DotA Allstars 6.48b).


It behaves the same as the original AI, and has only been updated to
account for balance changes, new item recipes, and most new features.
As such, some new content does not work fully with the AI yet.


THERE IS NO AI FOR LIFESTEALER, INVOKER, CLOCKWERK GOBLIN, ADMIRAL,
WINDRUNNER, STORM SPIRIT, OR UNDYING. THEY WILL GET ITEMS BUT WILL
NEITHER USE NOR LEARN THEIR SKILLS.


Known bugs with AI:

-AI don’t properly react to -nb, -nm and -nt modes

-Some exploits that should have been fixed are still in the game…just
don’t use them. If you really want to cheat against AI, just use -test


Some commands have yet to be implemented properly:

-ah

-afk

-kickafk

-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)

-cm

-switch

-er


Additionally, I have added two Fun Taverns in the lower right
corner. Currently includes seventeen legacy heroes (possibly more in
the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer
(6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin
(5.84b), Old Pudge (5.51), Old Chen (5.64), Old Medusa (5.84b), Void
Demon (3.0d), Rider (5.72), God of Wind (6.01), Flame Lord (5.51),
Avatar of Vengeance (6.32b), Astral Trekker (3.0d), Bat Rider (6.00),
and Conjurer (5.51).


To access the fun taverns, type -fun within the first 15 seconds of
the game. Note that Fun Tavern heroes do not have AI scripts and will
not buy items or use/learn skills.


To use the -tryhero command, type in -fun within the first 15 seconds of the game, then type in -tryhero before picking a hero.


Changelog:


Rev. 01

=======

-First update to 6.59


*Unofficial fixes

-Fixed Last Word to trigger on end of spell cast (instead of end of spell cast animation)

-Cleaned up the way Refraction buff icons appear to provide better feedback on when the buffs are actually active

-Fixed some typos (Storm Seeker, Eye of Skadi Ranged, Windrunner, Captain CoCo’s Rum, Recall, Courier Shield, Burst)


6.59 Port of AI+ and -fun content by BuffMePlz.


Special thanks:

—————

Tenshinhan DN

Overflow_GR

Duvon

Strikur–

Counter_Helix_axe

Catalyst

chaser02

Green_Sliche

cp6uja

Thoth-


Proceed to the download link…









DotA Allstars v6.59 Download






6.59:


* Some performance improvements

* You can no longer attack items you do not own if they are in the fountain area

* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error

* Added a new subtle cooldown effect to make it a little clearer when
spells are in cooldown and when they finish. This is mainly for long
cooldown spells where it is sometimes difficult to tell. More work will
be done in this area soon, but it needs a bit more time to make sure
that anything extra is not visually intrusive. (PGRu-Unexpect3D)


* Reworked Enigma’s Conversion (see details below)

* Fixed a bug with Towers AI not defending heroes properly

* Reduced Ironwood Branch cost from 57 to 53 gold

* Increased Blademail duration from 4 to 5 seconds

* Improved Chaos Knight’s cast point

* Added a new experimental mode -er (-ExperimentalRunes, see details below)

* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds

* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200

* Improved Antimage’s Strength by 2 points

* Increased model size of hexed units a bit

* Increased Curse of the Silent AOE and reduced cooldown slightly

* Decreased Powershot cooldown from 12 to 9 seconds

* Decreased Lightning Storm cooldown from 7 to 6 seconds

* Fixed Acid Spray from affecting Tombstone Zombies

* Spectral Dagger no longer gives vision

* Rebalanced Necrolyte’s Heartstopper from 250/500/750/1000 AOE with 1%
drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain

* Increased Fury Swipes buff duration from 3 to 5 seconds

* Fixed an issue with unit selection when respawning with Aegis while controlling other units

* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)

* Improved Eidolons magic resistance a bit

* Fixed some minor technical issues with Mask of Madness


* Fixed scoreboard player names when a player switches with a leaver

* Switch no longer works when only 1 person agrees in a 1v1 situation

* Fixed Zombies continuing to spawn when the game is over

* Fixed Eidolon Acquire range and reduced collision size a bit

* Fixed -switch with frozen leaver heroes

* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)

* You now have vision over the area you cast Blackhole in (260562)

* Fixed Aegis dropping when using -switch

* Ball Lightning now gives a proper error message when casting without the required mana

* Fixed allied hero visibility when using -switch in -ah mode

* When players swap heroes, the new player/heroid data for replay parsers are updated

* Changed the model on Eidolons and adjusted the scales a bit

* Fixed some issues with Blackhole’s silence mechanism when applied to magic immune units

* Fixed some bugs when using -switch with Meepo


Demonic Conversion:

=====================

Splits any non-hero unit into three Eidolons, killing the targeted unit.

Eidolon’s can duplicate themselves once whenever they attack 6 times.


Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)


Cooldown: 35

Manacost: 170


Notes: It cannot target Level 5+ Neutral Creeps


Experimental Runes

====================

This temporary mode changes the rune system to a more experimental one.
I will be changing how -er works from version to version to try out
different ideas. I don’t plan on any one version of the new runes to
replace the current system directly, so do not panic Instead, it will
be used as something to create discussion, spark ideas, find flaws and
playtest different concepts over time.


How -er works for this version: Runes spawn simultaneously on both
sides at 3 minute intervals (instead of 2). Again I have no plans to
make this permanant.


Notes: I wanted to release this sooner rather than later because of
some important code fixes. I am planning on finishing the traditional
.x9 quest for v6.59b (along with some more balance tweaks) and then
followed by TC in 6.60 if everythings work out right.


Enjoy

– IceFrog


Update: I’m getting lots of emails asking me what .x9 and TC are.
Every 9 version there is a hidden side quest in the map. TC is the
Tauren Chieftain hero model.


This is one quick update. Biggest change being Engima’s Conversion, much more balanced and less effective pushing tactic?


Proceed to the download link…









DotA Allstars v6.58b AI Download






DotA Allstars 6.58b AI+ 1.52 Revision 01

—————————————-

This is a port of RGB’s AI+ v1.52 (originally written for DotA Allstars 6.48b).


It behaves the same as the original AI, and has only been updated to
account for balance changes, new item recipes, and most new features.
As such, some new content does not work fully with the AI yet.


THERE IS NO AI FOR LIFESTEALER, INVOKER, CLOCKWERK GOBLIN, ADMIRAL
PROUDMOORE OR WINDRUNNER. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR
LEARN THEIR SKILLS.


Known bugs with AI:

-AI don’t properly react to -nb, -nm and -nt modes

-Some exploits that should have been fixed are still in the game…just
don’t use them. If you really want to cheat against AI, just use -test


Some commands have yet to be implemented properly:

-ah

-afk

-kickafk

-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)

-cm


Additionally, I have added two Fun Taverns in the lower right
corner. Currently includes seventeen legacy heroes (possibly more in
the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer
(6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin
(5.84b), Old Pudge (5.51), Old Chen (5.64), Old Medusa (5.84b), Void
Demon (3.0d), Rider (5.72), God of Wind (6.01), Flame Lord (5.51),
Avatar of Vengeance (6.32b), Astral Trekker (3.0d), Bat Rider (6.00),
and Conjurer (5.51).


To access the fun taverns, type -fun within the first 15 seconds of
the game. Note that Fun Tavern heroes do not have AI scripts and will
not buy items or use/learn skills.


To use the -tryhero command, type in -fun within the first 15 seconds of the game, then type in -tryhero before picking a hero.


Changelog:


Rev. 01

=======

-First update to 6.58b

-Fixed some tooltip typos for Fun Tavern heroes

-Updated Venomancer’s AI to properly use Venomous Gale

-Updated Vengeful Spirit’s AI to properly use Wave of Terror

-Rewrote Overload to prevent crashes with AI

-Prevented AI from picking Storm Spirit and Undying and added warning message when AI randoms either hero

-Removed some dead code (mostly for old item system)

-Fixed a bug with Ogre Magi and Aghanim’s Scepter


*Formless fixes

-Updated Formless’s spell array to include Conjurer’s, Storm Spirit’s, and Undying’s spells

-Slightly changed Formless’s spell stealing routine with Aghanim’s to prevent a bug

-Slightly changed Formless’s Reset mechanism with Strygwyr’s Thirst to
prevent a timing issue that could give you vision of a unit even after
forgetting the ability


*Unofficial fixes

-Fixed Last Word to trigger on end of spell cast (instead of end of spell cast animation)

-Cleaned up the way Refraction buff icons appear to provide better feedback on when the buffs are actually active

-Fixed some typos (Storm Seeker, Eye of Skadi Ranged, Windrunner, Captain CoCo’s Rum, Recall, Courier Shield, Burst)


6.58b Port of AI+ and -fun content by BuffMePlz.


Special thanks:

—————

Tenshinhan DN

Overflow_GR

Duvon

Strikur–

Counter_Helix_axe

Catalyst

chaser02

Green_Sliche

cp6uja

Thoth-


Proceed to the download link…









DotA Allstars v6.58b Download






6.58b:


* Fixed a rare bug introduced last version with Nevermore’s ultimate

* Fixed a bug with Cranium Basher

* Fixed a suicide bug with Heartstopper

* Fixed a bug with Overload

* Various tooltip fixes

* Fixed some rare glitches that could cause some abilities to malfunction

* Fixed various -switch related bugs

* Switch now works if all but one player votes for it, instead of requiring 100%

* Fixed truesight on The Frozen Throne

* Decreased Undying’s model size a bit

* Fixed conflicts between Viper Strike and Venomous Gale

* Fixed Soul Rip targetting problems on Tombstone

* Fixed -mo/-ro in -gameinfo

* Fixed a bug when picking up invisibility rune while under the Phase effect from Phase Boots

* Fixed -mr failing to be recognized as a gamemode

* Fixed Rapier damage values when being carried by a non-owning player


Proceed to the download link…









How to ruin a DotA game?






This is freakin’ awesome in so many ways. :D


BLINKING:


KEEPER OF THE GAY:

Use a blink dagger to blink to an unreachable spot with Ezalor. Summon
an Ally and blink out. Follow up with LOLOLOL and rapidly ping his
location.


HOMOSEXUAL SPIRIT:

Get QoP or AM and blink to an unreachable location. Have Venge swap
with one of them. Lure an enemy nearby and then swap with that enemy.
Spam LOL in allchat and then leave the game.


TINY TOSS TRAP:

Have someone blink to an unreachable location. Use Tiny to toss an
enemy to that person. If you’re super fast, you can toss them at
yourself and blink because it homes in on you. Nah, I’m kidding, that
doesn’t work.


-DU:


GANG-BANE ELEMENTAL:

Have four friends play as Bane Elemental. Use Nightmare on the fifth
player as soon has he gets out of the fountain. Repeat. If he does not
leave immediately, compliment him on how well his mother raised him.


ZEUS, LORD OF FAGS:

Wait for the opponents to pick their heroes first. Upon hitting level
6, have one person countdown in allchat and then use ulti. After the
initial team ulti, if they are still in the game, spam numbers in
allchat.


SPECTRE, LORD OF LAGS:

Same as above. Only this time, spam dagger like none other after ulti


5 MAN


5 MAN PUSH:

Pick 5 summoners/AoE team effects. I like Furion/Witch
Doctor/Dirge/Syllabear/Ezalor. 5 man push a lane while roleplaying as
WWII soldiers on D-Day. This ALWAYS works in -EM.


5 MAN GANK:

Pick 5 stunners and gank bottom lane. Afterwards, continually roam
around as a 5 man mob and gank enemies. Yell at the enemy team for not
calling MIA every time you get a kill. After the enemy is significantly
higher level than you, leave simultaneously. A variant of this is doing
a 4 man gank and having one strong carry farm while the team ganks
around.


5 MAN INSTAGIB:

Pick all windwalkers or nukers. Have the nukers get lothar’s and the
windwalkers get Dagon. Use Weaver’s sentries or buy wards to see the
enemy base. Whenever one is sufficiently away from a tower, windwalk to
his location and 5-man nuke him.


5 MAN FOUNTAIN DIVERS:

Pick Void, Omni, Warlock, and the rest don’t matter (Syllabear isn’t
bad). Get refresher on Omni. Eat your way into the enemy base and
attack their fountain. You may have to make multiple trips. After the
fountain is gone, camp their base. I’ve seen this done in a TDA. The
Sentinels camped the fountain and tried to convince the enemy to deny
their throne.


5 MAN TRIBUTE TO HANS2:

Pick Clinks and 3-4 item independent heroes. Have each one farm a
Divine Rapier and give it to clinks. If clinks dies, simultaneously
leave.


AXE


CALL MIA:

Go between the two enemy towers and tank all the creeps. As soon as you
get killed, blame your team for not calling MIA, call them noobs, and
leave.


LULZY BUILDS]


LEORIC REFRESHER ORB:

Self explanatory.


RIKIMARU LOTHAR’S:

Was more viable when Lothar’s was an agi item. Watch as a confused
enemy wonders why their silence did not stop you from going invis.


BETRAYAL]

If you ever have 6 friends who want to play. Play as a betrayer on the enemy team.


FRUSTRATOR:

Shit talk your team the entire game and stand by idly in teamfights.
Arrange for your friends to feed to you. When your team complains about
you, have your friends tell them to stfu noob.


TOSS+STATS BUILD:

Continually toss your lanemate at the enemy tower. Claim that you meant
to toss a creep. Toss allies at low health to deny them as well. This
is the probably one of the best techniques because it has a very low
leave

rate.


ALLCHAT IS GOD:

Constantly talk in allchat. When your team tells you to talk in allied chat, act confused.


FRIENDSHIP: At the beginning of the game arrange to meet at some
neutral location with an enemy. Just stand there and chill. Refuse to
attack anything and claim to be a pacifist.


ROLE-PLAYER

Roleplay as your hero. Best if you have 1 friend also doing the same on your side.


Leshrac: Recite emo poetry and talk about how tormented you are in allchat.


Broodmother: Constantly talk about how you love sucking the juices out of your enemies


Tiny/Naix/etc: Say “raaarrrgh” whenever anyone talks to you


Admiral Proudmoore: Tell people you want to crunchitize them and that you recently got a promotion. (or talk in a pirate accent)


Ogre Magi: Talk about how it’s awkward when you’re banging ogresses


Creepy Pervert: Hit on players that picked female heroes. Harass
them constantly with bad pickup-lines, sexual jokes and innuendoes.


Go out of your way to kill them and gank them endlessly, finish with
a “I bet you loved that didn’t you?” “That’s it, take my massive manly
pillar of flesh into your dirty little pink hole.” and other variants
of inappropriate rape exclamation.


Flirt nonstop on allchat, ask them for their email, facebook, xanga,
myspace page. If they tell you to shut up and that they are actually
guys, keep pestering them with a “Awww how cute, look, she’s shy. Don’t
worry, let daddy show you the world of romance.” and other shitty
lines.


Show your affection for them by dropping items for her. Drop
branches and say they are roses for your dearly beloved. Farm up
expensive items just to give it to her. Send her chickens.


If you have a hero that can screw up your team mates, do so when
they attempt to gank/kill her and scream in all chat : “Lay off! That
bitch is mine!” or ” You touch my girl again, and i’ll rip off your
nutsack!” Give away your location and call her to meet you there. If
you get ganked, say: “I died for you, my love!”.


If there are more than one female character, in all chat, keep
talking about harems, group-sex and orgies. Invite them to have an orgy
with you in the river or with Roshan. Call Roshan your buddy Jabrone.
Keep talking about your dick size and when you kill people,
innappriately yell out: ” ME, YOU, SEX, GOOD TIMES NOW!!!” or “Aww man,
i just came all over your face, oh god, that felt great”


Follow them around all over the place by clicking on them, and
continue to type stuff like “Our body and soul are as one, when you
move, i move with you”, “We are joined together, my penis to your
anus”, “I will never leave your side, or your rear., we will be
together forever!” etc. If you get raped by chain frosted and die
together, quote some Shakespear, call yourselves Romeo and Juliette,
Tristan and Iseult or other famously tragic couples.


GOLDEN OLDY]


CHICKEN SWARM:

Sell all your equipment and buy a shit ton of chickens. Make chicken sounds in allchat while swarming them with chickens.









DotA Allstars v6.58 AI Download






Proceed to the download link…









DotA Allstars v6.58 Download






6.58:


###########

## Highlight ##

###########


* Remade Storm Spirit (see details below)

* Remade Dirge (see details below)

* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game

* Added a new experimental command -switch to switch player slots with
other players or leavers (requires player agreement, see details below)


#########

## Items ##

#########


* Blademail: Remade (see details below)

* Cranium Basher: Remade (see details below)

* Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP regen

* Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21

* Demon Edge: Cost reduced from 2600 to 2400 gold

* Buriza: Recipe cost increased from 1000 to 1200 gold

* Monkey King Bar: Improved damage from 75 to 80 and chance from 30->35%

* Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 damage instead of 250

* Eul’s Scepter of Divinity: Recipe cost reduced from 800 to 600 gold

* Mask of Madness: Amplified damage is now applied at the end instead of within the duration

* Mask of Madness: Cooldown reduction from 30 to 25 seconds

* Diffusal Blade: Lowered the Agility bonus from 25 to 22

* Diffusal Blade: The purge now lasts the same on non-hero units like Spirit Bear as it does on heroes (15->4 seconds)

* Sentry Wards: True sight range increased by 100

* Illusion Rune: Now creates 2 images instead of 1, images deal a little less damage


##########

## Heroes ##

##########


* Storm Spirit: Remade (see details below)

* Dirge: Remade (see details below)

* Venomancer: Reworked Shadow Strike (see details below)

* Vengeful Spirit: Reworked Terror (see details below)

* Bane: Changed how Fiend’s Grip works a little (see details below)

* Silencer: Curse of the Silent is now an AOE effect

* Necrolyte: Now has Heartstopper instead of Diffusion Aura

* Windrunner: Removed attack count limit on Focus Fire

* Rooftrellen: Living Armor is now castable on structures

* Bone Fletcher: Death Pact can now be used on any non-hero unit, not just allied units.

* Spirit Breaker: Charge of Darkness’ buff indicator on the enemy is
now visible to the enemy only when you are 2500 units or closer

* Spirit Breaker: Has magic immunity when he reaches maximum speed in Charge of Darkness

* Spirit Breaker: Empowering Haste bonus damage is now implemented as +damage visible on your interface

* Furion: Sprout can now be directly cast on yourself

* Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up

* Pudge: Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8

* Axe: Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55 (245761)

* Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor

* Lucifer: Reduced Doom’s cooldown by 20 seconds

* Lucifer: Devour’ cast range increased a little from 150 to 300

* Bloodseeker: Improved base strength from 18 to 23

* Bloodseeker: Reduced Rupture’s cooldown from 100 to 70 seconds

* Sven: Improved God’s Strength’s cooldown from 120 to 80 seconds

* Enchantress: Improved base damage by 10

* Drow Ranger: Improved Marksmanship by 3 Agility each level

* Viper: Viper Strike’s cooldown reduced from 80 to 80/50/30 seconds

* Rhasta: Increased cast range on Mass Serpent Ward

* Templar Assassin: Improved turn rate

* Huskar: Life Break now properly slows magic immune units

* Enigma: Reduced Eidolons’ bounty

* Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140

* Lone Druid: Improved Spirit Bear’s Entangle from 16 to 20% and cooldown from 6 to 5 seconds

* Ursa: Enrage bonus damage is now implemented as +damage visible on your interface

* Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically

* Venomancer: Improved Plague Ward cast range and vision radius

* venomancer: Poison Sting damage type is now lethal

* Bane: Fiend’s Grip now wakes a unit up from Nightmare

* Bane: Removed the life degen and enemy suicide mechanism from Enfeeble

* Witch Doctor: Voodoo Restoration no longer triggers Essence Aura

* Stealth Assassin: Removed ministun and tree destruction on smokescreen

* Stealth Assassin: Backstab damage type is now Physical

* Proudmoore: Reduced Captain CoCo’s Rum movement bonus (30%->10%)

* Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a constant 100

* Spectre: Haunt now ends whenever you use Reality

* Keeper of the Light: Rescaled Mana Leak cast range (1200->550/700/850/1000)

* Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana

* Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)

* Meepo: Earthbind no longer works on magic immune units

* Meepo: Rebalanced Poof (40/80/120/160 -> 60/80/100/120)


##################

## Modes & Commands ##

##################


* Changed -vr (-VoteRandom) to make your hero pools include 1 of each Intelligence/Agility/Strength/Melee/Range

* Added a new mode -mo(-MeleeOnly)

* Added a new mode -ro(-RangeOnly)

* Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI

* Added a new command -mines to count the mines placed (250362)

* Added a new global command -mc to show multicast rate of any Ogre Magi on the map (194526)

* Adjusted -ha (hookaccuracy) to count only enemy hooks


#####################

## Gameplay & Performance ##

#####################


* Rewrote camera system so it no longer moves the camera when you respawn if you are in the middle of controlling another unit

* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game

* Dramatically improved performance during Epicenter

* Disabled some item manipulation code that is specific to warcraft
1.20e from running on 1.21 and above (this is mechanism that affected
droppability of items as soon as you used them until you issue a new
command)

* Hero selection is now automatically restored when you revive from Aegis

* Dramatically improved performance during Echoslam

* Rewrote Macropyre for some improved performance

* Rewrote Morphling’s Waveform. It no longer causes you to lose control

* Minor Scorched Earth effect optimization

* Rewrote Shadow Word, fixing some minor performance issues and fixing
the buff icon to be more responsive to the current state of the effect

* Rupture buff icon timing now more accurately represents the status


#############

## Replay Data ##

#############


* Added lots of new replay data features for game parsers (see details below)

* Endgame replay data actions now automatically done a few seconds after 3 players leave

* Fixed some bugs with replay data when host leaves the game


###############

## Cosmetic & Misc ##

###############


* Added a new visual effect for Chronosphere (PGRU-Unexpected)

* Added a new visual effect for Sentinel Fortify and Scourge Fortify (PGRU-Unexpected)

* Couriers now spawn 175 units infront of the hero rather than ontop of the hero

* Glyph no longer refreshes in -wtf mode

* Randomized the second -test warning message time to prevent some abuses

* Techies plays a special fun kill sound when he kills someone with
Remote Mines and when he does suicide command near the destination point

* Added a new icon for Venomancer’s Shadow Strike (236027)

* Added a new Alchemist win animation (234249)

* Added a new projectile for Lion’s attack (Infrisios)

* Added a sound to Tidehunter’s attack

* Added compressed Invoker Skin (241826)

* Added a visual effect for Devour

* Added a new visual effect for Lucent Beam/Eclipse (PGRU-Unexpected)

* Added a new visual effect for Test of Faith when cast on allies (PGRU-Unexpected)

* Added a visual effect for the LVL? Death bonus damage

* Swapped Penitence and Purification icons (255729)

* Added an optimized version of the effect used by Macropyre (PGRU-Unexpected)

* Added color coding to the different modes of Ring of Basilius

* Changed LVL? Death icon (150665)

* Changed Panda’s Thunder Clap icon (160613)

* Dark Ritual and Death Pact now show the amount they restored with text overhead (258956)

* Techies’ name now includes the third goblin (77704)

* Improved Roshan’s Turn Rate

* Changed Faerie Dragon’s hotkey because of a recent conflict

* Changed Undying’s hero hotkey to fix an issue with accidentally leveling up attribute bonus level 1


########

## Bugs ##

########


* Fixed some unintended sideeffects to sharing control in SD

* Fixed a bug with mode entering and -cm

* Fixed a bug that allowed you to deny an ally being healed by Shadow Word

* Fixed a bug with avalanche hitting a Tossed allied hero

* Fixed a minor bug with dummy units interaction with items

* Fixed a minor coding bug with Toss

* Fixed a very minor bug with Backstab angle calculation

* Put a practical limit to prevent mass -roll spams

* Temporarily disabled the click disassemble on Perseverance because of
some problems. You can still use Courier or Circle of Power to
disassemble it

* Fixed a minor minimap glitch at taverns area for Scourge Players

* Fixed a visual bug when swapping heroes with Kunkka

* Fixed an area where you could get stuck while using TP Scroll

* Fixed incorrect Gem of Truesight AOE in recent versions

* Fixed -omsc

* Fixed Phase Boots dispelling Curse of the Silent

* Fixed Proudmoore’s name/class

* Fixed Razor’s Tavern Hotkey

* Fixed Shadow Wave not bouncing the correct number of times

* Fixed some bugs possible when using couriers

* Fixed some minor bugs that could cause units to retain control after the game was over

* Fixed some minor bugs with Illuminate caster units

* Fixed some small inconsistencies between Towers

* Fixed the slow duration on Torrent lasting a little longer than intended

* Fixed Wall of Replica not working on Magic Immune units

* Fixed a few other minor bugs


New French and German translations are nearing completion. Other languages are in the works as well.


#############

## Extra Details ##

#############


Old Blade Mail

==============

Blades of Attack (500)

Chainmail (550)

Recipe (500)

Total: 1550


+15 Damage

+5 Armor

Passive: 20% melee attack damage (calculated before reductions) returned as magical damage


New Blade Mail

===============

Broadsword (1200)

Chainmail (550)

Robe of the Magi (450)

Total: 2200


+22 Damage

+5 Armor

+10 Intelligence

Active: 100% all damage (calculated after reductions) returned as magical damage

Duration: 4 seconds

Cooldown: 15

Manacost 25

Has visual effect to show when it is active


Extra Note: Since people regularly misunderstand how this works, the
damage returned is reduced twice, first when you get the damage and
then again when you deal it back. For example, a 300 damage nuke gets
reduced by 25% because of hero resistance, then it gets dealt back as
magical damage, being reduced by another 25% (or whatever magical
resistance the enemy has).


Old Basher:

===========

Mithril Hammer (1610)

Gauntlets of Strength (150)

Recipe (1460)

Total: 3220


+30 Damage

+3 Strength

15% Bash (10% ranged) for 1.1 seconds

Cooldown: 0

Stacks Diminishingly


New Basher:

===========

Javelin (1500)

Gauntlets of Strength (150)

Recipe (1450)

Total: 3100


+30 Damage

+3 Strength

25% Bash (10% ranged) for 1.1 seconds

Cooldown: 2 seconds

Does not stack with itself or other bash passives


Old Fiend’s Grip

=================

100/175/250 Manacost

40/60/80 Mana and HP cost per second

Lasts 5 seconds


120 Cooldown

100/155/215 DPS


New Fiend’s Grip

=================

200/300/400 Manacost

No HP or MP cost per second

Lasts 5 seconds


120 Cooldown

100/155/215 DPS


Transfers 5% of enemies max MP per second to you


Old Shadow Strike:

==================

Decay Damage 10/20/40/50

Initial Damage: 50/70/70/100

Movement Modifier: 50%

Decay Power: 3

Interval: 3

Duration 15


Cast Range: 400

Cooldown: 22

Manacost 90/105/120/135


Venomous Gale:

===============

Releases a Venomous Gale which poisons enemy units it comes in contact
with. Units that are hit by it get a slow/dps like his previous shadow
strike


AoE: 125

Cast Range/Distance: 800

Cooldown: 22

Manacost 90/105/120/135


Old Terror:

===========

Reduces damage and armor of units in an area around you.


AoE: 700

Cooldown: 15

Duration: 20


Damage Reduction: 5/10/15/20%

Armor Reduction: 2/3/4/5


Wave of Terror:

=============

Releases a wave of terror moving forward that reduces enemy units armor
and damage. You have vision over the wave as it moves forward.


Wave Distance: 1400

AoE: 350

Cooldown: 15

Duration: 20


Damage Reduction: 5/10/15/20%

Armor Reduction: 2/3/4/5


Dirge:

=======

Attack Range: 100

Strength: 25 + 2.1

Agility: 10 + 0.8

Intelligence: 27 + 2.8

Movement Speed 310


Cast Point 0.45

Hero Class: Strength


Decay

——-

Dirge saps away the strength of enemy heroes and retains it for a period of time.


Steals 4 Strength from each hero for 21/24/27/30 seconds

Deals 30/60/90/120 Magical Damage


Manacost 70/90/110/130

Cooldown 11/9/7/5

Cast Range 625

AOE: 300


Note: Often missed, note the cooldown


Soul Rip

———

Redirects the flow of living energy through a target friend or foe,
damaging them or healing them depending on how many units are near it.
25 for each unit.

This does not hurt zombies below since they are magic immune.

This can target your tombstone.


Unit Cap: 5/10/15/20

Cooldown: 25/20/15/10

Manacost: 50/75/100/125


Tombstone

———-

Unholy powers summon a cursed tombstone. Zombies will frequently spawn
near each enemy unit and attack them. Zombies have a passive that
additively slow their target by 7%. Zombies cannot be controlled.


Spawn area: 400/600/800/1000

Frequency: 3

Slow Duration: 2.5 seconds


Zombie Stats:

HP: 30

Armor: 0

Armor Type: Unarmored

Magic Resistance: Immune

Damage: 37-45

Attack Type: Pierce

Attack Speed: 1.6

Movement Speed: 375

Bounty: 5-7


Deathlust: If the target the zombie is attacking is below
100/200/300/400 hit points, it gains 50% movement and attack speed
bonus.


Tombstone Duration: 15/20/25/30

Tombstone HP: 150/300/450/600

Tombstone Armor: 10

Tombstone Armor Type: Medium

Tombstone Other Stats: Magic Immune, No regen.

Tombstone Bounty: 70/90/110/130


Cooldown: 60

Cast Range: 250


Manacost: 120/130/140/150


Flesh Golem

————

Dirge’s hatred for all living beings allows him to transform into a
monster. While he’s transformed he carries a plague that affects nearby
enemy units. Strength of the plague depends on how close the enemy is.
Amplifies damage enemy units receive and reduces their movement speed
(7%). When a plagued unit dies, its essence is transferred back to the
Undying.


Cooldown: 90

Duration: 30

Manacost: 100


Plague Aura Damage Amplification: (old plague was 20/25/30%)

at max distance (700): 5/10/15%

at closest distance (150): 20/25/30%

In between is just an even spread between the numbers


Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.


Storm Spirit:

==============

Attack Range: 500

Strength: 17 + 1.5

Agility: 22 + 1.8

Intelligence: 23 + 2.6

Movement Speed 295


Static Remnant

—————–

Raijin creates a remnant of himself containing his essence. The Static
Remnant will release its stored energy whenever an enemy units comes
near it. Lasts up to 12 seconds.


Damage: 140/180/220/260

Trigger AOE: 210

Damage AOE: 260

Cooldown: 4

Manacost: 70/80/90/100


Takes 1 second to create after cast. This is not channeling, just time delayed.


Electric Vortex

—————–

Storm focuses his energy to rip open a vortex drawing an enemy to it.
This process slows the Storm Spirit down for a brief period.


Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds.

Your movement is reduced by 50% for 3 seconds.


Cast Range: 300

Manacost: 100

Cooldown: 20


Overload

———

Storm Spirit becomes overloaded with electrical energy whenever he
casts a spell. The charge is released on his next attack as an
electrical burst, dealing damage and slowing nearby units.


Slow: 50% as 80% ms Lasts 0.6 seconds (Same stats as old overload)

Bonus damage: 30/45/60/75

AOE: 275


Ball Lightning

—————

Storm Spirit becomes enveloped with energy, losing his physical form,
and travels until he depletes his mana or chooses to stop. While in
this form, he deals damage to nearby units based on how far his
electrical form has traversed. Damage, speed and area of effect
improves per level.


Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.


Damage: 8/12/16 per 100 units traveled

Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)

Cast Range: Global

Cooldown: 0


Travel speed and damage AoE improves per level.

You can cast spells like Static Remnant during your roll if you are quick enough.

Specific interactions with spells/projectiles follow the same rules as Waveform does.


Replay Data Specs:

==================

- “Ban”,playerid,heroid: is sent for each time a hero is banned in cm/xl

- “id” packets are sent after the mode phase (supports -sp)

- “GameStart”,1: synced to time 0 ingame (creep spawn time)

- “9″ packets are now sent each time a hero is picked


Switch:

========

If someone wants to switch player slots with an enemy player or leaver, he

types -switch .
If he types -switch without the slot it lists the possible numbers that
can be used. After a player uses this command, no one else can attempt
a switch for 60 seconds, to prevent confusion. All players are then
presented with a command to enter to accept, something like “-switch
accept” or “-ok”. If 100% of all player agree , then you take the slot
of the player you swapped with and both heroes swap positions. Players
have until the 60 seconds are over to accept the offer.


I hope everyone enjoys this update. Please give me feedback. Have Fun!


– IceFrog


Proceed to the download link…









Storm Spirit Remake






Some
screenshots of the new Raijin Thunderkeg, Storm Spirit which will be
unveiled in the next version v6.58. Looking to be pretty sweet! :D


Storm Spirit Remake


Storm Spirit Remake


Storm Spirit Remake


Storm Spirit Remake


Storm Spirit Remake


Storm Spirit Remake







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